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API

Runes

Svelte 5 introduces runes, a powerful set of primitives for controlling reactivity inside your Svelte components and — for the first time — inside .svelte.js and .svelte.ts modules.

Runes are function-like symbols that provide instructions to the Svelte compiler. You don't need to import them from anywhere — when you use Svelte, they're part of the language.

When you opt in to runes mode, the non-runes features listed in the 'What this replaces' sections are no longer available.

Check out the Introducing runes blog post before diving into the docs!

$state

Reactive state is declared with the $state rune:

<script>
	let count = $state(0);
</script>

<button onclick={() => count++}>
	clicks: {count}
</button>

You can also use $state in class fields (whether public or private):

ts
class Todo {
done = $state(false);
text = $state();
constructor(text) {
this.text = text;
}
}

In this example, the compiler transforms done and text into get/set methods on the class prototype referencing private fields

Only plain objects and arrays are made deeply reactive by wrapping them with Proxies:

<script>
	let numbers = $state([1, 2, 3]);
</script>

<button onclick={() => numbers.push(numbers.length + 1)}>
	push
</button>

<button onclick={() => numbers.pop()}> pop </button>

<p>
	{numbers.join(' + ') || 0}
	=
	{numbers.reduce((a, b) => a + b, 0)}
</p>

What this replaces

In non-runes mode, a let declaration is treated as reactive state if it is updated at some point. Unlike $state(...), which works anywhere in your app, let only behaves this way at the top level of a component.

Linked state stays up to date with its input:

ts
let a = $state(0);
let b = $state.link(a);
a = 1;
console.log(a, b); // 1, 1

You can temporarily unlink state. It will be relinked when the input value changes:

ts
b = 2; // unlink
console.log(a, b); // 1, 2
a = 3; // relink
console.log(a, b); // 3, 3

As with $state, if $state.link is passed a plain object or array it will be made deeply reactive. If passed an existing state proxy it will be reused, meaning that mutating the linked state will mutate the original. To clone a state proxy, you can use $state.snapshot.

$state.raw

State declared with $state.raw cannot be mutated; it can only be reassigned. In other words, rather than assigning to a property of an object, or using an array method like push, replace the object or array altogether if you'd like to update it:

<script>
	let numbers = $state([1, 2, 3]);
	let numbers = $state.raw([1, 2, 3]);
</script>

<button onclick={() => numbers.push(numbers.length + 1)}>
<button onclick={() => numbers = [...numbers, numbers.length + 1]}>
	push
</button>

<button onclick={() => numbers.pop()}> pop </button>
<button onclick={() => numbers = numbers.slice(0, -1)}> pop </button>

<p>
	{numbers.join(' + ') || 0}
	=
	{numbers.reduce((a, b) => a + b, 0)}
</p>

This can improve performance with large arrays and objects that you weren't planning to mutate anyway, since it avoids the cost of making them reactive. Note that raw state can contain reactive state (for example, a raw array of reactive objects).

$state.snapshot

To take a static snapshot of a deeply reactive $state proxy, use $state.snapshot:

<script>
	let counter = $state({ count: 0 });

	function onclick() {
		// Will log `{ count: ... }` rather than `Proxy { ... }`
		console.log($state.snapshot(counter));
	}
</script>

This is handy when you want to pass some state to an external library or API that doesn't expect a proxy, such as structuredClone.

$derived

Derived state is declared with the $derived rune:

<script>
	let count = $state(0);
	let doubled = $derived(count * 2);
</script>

<button onclick={() => count++}>
	{doubled}
</button>

<p>{count} doubled is {doubled}</p>

The expression inside $derived(...) should be free of side-effects. Svelte will disallow state changes (e.g. count++) inside derived expressions.

As with $state, you can mark class fields as $derived.

What this replaces

If the value of a reactive variable is being computed it should be replaced with $derived whether it previously took the form of $: double = count * 2 or $: { double = count * 2; } There are some important differences to be aware of:

  • With the $derived rune, the value of double is always current (for example if you update count then immediately console.log(double)). With $: declarations, values are not updated until right before Svelte updates the DOM
  • In non-runes mode, Svelte determines the dependencies of double by statically analysing the count * 2 expression. If you refactor it...
    ts
    const doubleCount = () => count * 2;
    $: double = doubleCount();
    ...that dependency information is lost, and double will no longer update when count changes. With runes, dependencies are instead tracked at runtime.
  • In non-runes mode, reactive statements are ordered topologically, meaning that in a case like this...
    ts
    $: triple = double + count;
    $: double = count * 2;
    ...double will be calculated first despite the source order. In runes mode, triple cannot reference double before it has been declared.

$derived.by

Sometimes you need to create complex derivations that don't fit inside a short expression. In these cases, you can use $derived.by which accepts a function as its argument.

<script>
	let numbers = $state([1, 2, 3]);
	let total = $derived.by(() => {
		let total = 0;
		for (const n of numbers) {
			total += n;
		}
		return total;
	});
</script>

<button onclick={() => numbers.push(numbers.length + 1)}>
	{numbers.join(' + ')} = {total}
</button>

In essence, $derived(expression) is equivalent to $derived.by(() => expression).

$effect

To run side-effects when the component is mounted to the DOM, and when values change, we can use the $effect rune (demo):

<script>
	let size = $state(50);
	let color = $state('#ff3e00');

	let canvas;

	$effect(() => {
		const context = canvas.getContext('2d');
		context.clearRect(0, 0, canvas.width, canvas.height);

		// this will re-run whenever `color` or `size` change
		context.fillStyle = color;
		context.fillRect(0, 0, size, size);
	});
</script>

<canvas bind:this={canvas} width="100" height="100" />

The function passed to $effect will run when the component mounts, and will re-run after any changes to the values it reads that were declared with $state or $derived (including those passed in with $props). Re-runs are batched (i.e. changing color and size in the same moment won't cause two separate runs), and happen after any DOM updates have been applied.

Values that are read asynchronously — after an await or inside a setTimeout, for example — will not be tracked. Here, the canvas will be repainted when color changes, but not when size changes (demo):

ts
$effect(() => {
const context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
// this will re-run whenever `color` changes...
context.fillStyle = color;
setTimeout(() => {
// ...but not when `size` changes
context.fillRect(0, 0, size, size);
}, 0);
});

An effect only reruns when the object it reads changes, not when a property inside it changes. (If you want to observe changes inside an object at dev time, you can use $inspect.)

<script>
	let state = $state({ value: 0 });
	let derived = $derived({ value: state.value * 2 });

	// this will run once, because `state` is never reassigned (only mutated)
	$effect(() => {
		state;
	});

	// this will run whenever `state.value` changes...
	$effect(() => {
		state.value;
	});

	// ...and so will this, because `derived` is a new object each time
	$effect(() => {
		derived;
	});
</script>

<button onclick={() => (state.value += 1)}>
	{state.value}
</button>

<p>{state.value} doubled is {derived.value}</p>

You can return a function from $effect, which will run immediately before the effect re-runs, and before it is destroyed (demo).

<script>
	let count = $state(0);
	let milliseconds = $state(1000);

	$effect(() => {
		// This will be recreated whenever `milliseconds` changes
		const interval = setInterval(() => {
			count += 1;
		}, milliseconds);

		return () => {
			// if a callback is provided, it will run
			// a) immediately before the effect re-runs
			// b) when the component is destroyed
			clearInterval(interval);
		};
	});
</script>

<h1>{count}</h1>

<button onclick={() => (milliseconds *= 2)}>slower</button>
<button onclick={() => (milliseconds /= 2)}>faster</button>

When not to use $effect

In general, $effect is best considered something of an escape hatch — useful for things like analytics and direct DOM manipulation — rather than a tool you should use frequently. In particular, avoid using it to synchronise state. Instead of this...

<script>
	let count = $state(0);
	let doubled = $state();

	// don't do this!
	$effect(() => {
		doubled = count * 2;
	});
</script>

...do this:

<script>
	let count = $state(0);
	let doubled = $derived(count * 2);
</script>

For things that are more complicated than a simple expression like count * 2, you can also use $derived.by.

You might be tempted to do something convoluted with effects to link one value to another. The following example shows two inputs for "money spent" and "money left" that are connected to each other. If you update one, the other should update accordingly. Don't use effects for this (demo):

<script>
	let total = 100;
	let spent = $state(0);
	let left = $state(total);

	$effect(() => {
		left = total - spent;
	});

	$effect(() => {
		spent = total - left;
	});
</script>

<label>
	<input type="range" bind:value={spent} max={total} />
	{spent}/{total} spent
</label>

<label>
	<input type="range" bind:value={left} max={total} />
	{left}/{total} left
</label>

Instead, use callbacks where possible (demo):

<script>
	let total = 100;
	let spent = $state(0);
	let left = $state(total);

	function updateSpent(e) {
		spent = +e.target.value;
		left = total - spent;
	}

	function updateLeft(e) {
		left = +e.target.value;
		spent = total - left;
	}
</script>

<label>
	<input
		type="range"
		value={spent}
		oninput={updateSpent}
		max={total}
	/>
	{spent}/{total} spent
</label>

<label>
	<input
		type="range"
		value={left}
		oninput={updateLeft}
		max={total}
	/>
	{left}/{total} left
</label>

If you need to use bindings, for whatever reason (for example when you want some kind of "writable $derived"), consider using getters and setters to synchronise state (demo):

<script>
	let total = 100;
	let spent = $state(0);

	let left = {
		get value() {
			return total - spent;
		},
		set value(v) {
			spent = total - v;
		}
	};
</script>

<label>
	<input type="range" bind:value={spent} max={total} />
	{spent}/{total} spent
</label>

<label>
	<input type="range" bind:value={left.value} max={total} />
	{left.value}/{total} left
</label>

If you absolutely have to update $state within an effect and run into an infinite loop because you read and write to the same $state, use untrack.

What this replaces

The portions of $: {} that are triggering side-effects can be replaced with $effect while being careful to migrate updates of reactive variables to use $derived. There are some important differences:

  • Effects only run in the browser, not during server-side rendering
  • They run after the DOM has been updated, whereas $: statements run immediately before
  • You can return a cleanup function that will be called whenever the effect refires

Additionally, you may prefer to use effects in some places where you previously used onMount and afterUpdate (the latter of which will be deprecated in Svelte 5). There are some differences between these APIs as $effect should not be used to compute reactive values and will be triggered each time a referenced reactive variable changes (unless using untrack).

$effect.pre

In rare cases, you may need to run code before the DOM updates. For this we can use the $effect.pre rune:

<script>
	import { tick } from 'svelte';

	let div = $state();
	let messages = $state([]);

	// ...

	$effect.pre(() => {
		if (!div) return; // not yet mounted

		// reference `messages` array length so that this code re-runs whenever it changes
		messages.length;

		// autoscroll when new messages are added
		if (
			div.offsetHeight + div.scrollTop >
			div.scrollHeight - 20
		) {
			tick().then(() => {
				div.scrollTo(0, div.scrollHeight);
			});
		}
	});
</script>

<div bind:this={div}>
	{#each messages as message}
		<p>{message}</p>
	{/each}
</div>

Apart from the timing, $effect.pre works exactly like $effect — refer to its documentation for more info.

What this replaces

Previously, you would have used beforeUpdate, which — like afterUpdate — is deprecated in Svelte 5.

$effect.tracking

The $effect.tracking rune is an advanced feature that tells you whether or not the code is running inside a tracking context, such as an effect or inside your template (demo):

<script>
	console.log('in component setup:', $effect.tracking()); // false

	$effect(() => {
		console.log('in effect:', $effect.tracking()); // true
	});
</script>

<p>in template: {$effect.tracking()}</p> <!-- true -->

This allows you to (for example) add things like subscriptions without causing memory leaks, by putting them in child effects.

$effect.root

The $effect.root rune is an advanced feature that creates a non-tracked scope that doesn't auto-cleanup. This is useful for nested effects that you want to manually control. This rune also allows for creation of effects outside of the component initialisation phase.

<script>
	let count = $state(0);

	const cleanup = $effect.root(() => {
		$effect(() => {
			console.log(count);
		});

		return () => {
			console.log('effect root cleanup');
		};
	});
</script>

$props

To declare component props, use the $props rune:

ts
let { optionalProp = 42, requiredProp } = $props();

You can use familiar destructuring syntax to rename props, in cases where you need to (for example) use a reserved word like catch in <MyComponent catch={22} />:

ts
let { catch: theCatch } = $props();

To get all properties, use rest syntax:

ts
let { a, b, c, ...everythingElse } = $props();

You can also use an identifier:

ts
let props = $props();

If you're using TypeScript, you can declare the prop types:

ts
interface MyProps {
required: string;
optional?: number;
partOfEverythingElse?: boolean;
};
let { required, optional, ...everythingElse }: MyProps = $props();

In an earlier preview, $props() took a type argument. This caused bugs, since in a case like this...

ts
let { x = 42 } = $props<{ x?: string }>();

...TypeScript widens the type of x to be string | number, instead of erroring.

If you're using JavaScript, you can declare the prop types using JSDoc:

ts
/** @type {{ x: string }} */
let { x } = $props();
// or use @typedef if you want to document the properties:
/**
* @typedef {Object} MyProps
* @property {string} y Some documentation
*/
/** @type {MyProps} */
let { y } = $props();

By default props are treated as readonly, meaning reassignments will not propagate upwards and mutations will result in a warning at runtime in development mode. You will also get a runtime error when trying to bind: to a readonly prop in a parent component. To declare props as bindable, use $bindable().

What this replaces

$props replaces the export let and export { x as y } syntax for declaring props. It also replaces $$props and $$restProps, and the little-known interface $$Props {...} construct.

Note that you can still use export const and export function to expose things to users of your component (if they're using bind:this, for example).

$bindable

To declare props as bindable, use $bindable(). Besides using them as regular props, the parent can (can, not must) then also bind: to them.

<script>
	let { bindableProp = $bindable() } = $props();
</script>

You can pass an argument to $bindable(). This argument is used as a fallback value when the property is undefined.

<script>
	let { bindableProp = $bindable('fallback') } = $props();
</script>

Note that the parent is not allowed to pass undefined to a property with a fallback if it bind:s to that property.

$inspect

The $inspect rune is roughly equivalent to console.log, with the exception that it will re-run whenever its argument changes. $inspect tracks reactive state deeply, meaning that updating something inside an object or array using fine-grained reactivity will cause it to re-fire. (Demo:)

<script>
	let count = $state(0);
	let message = $state('hello');

	$inspect(count, message); // will console.log when `count` or `message` change
</script>

<button onclick={() => count++}>Increment</button>
<input bind:value={message} />

$inspect returns a property with, which you can invoke with a callback, which will then be invoked instead of console.log. The first argument to the callback is either "init" or "update", all following arguments are the values passed to $inspect. Demo:

<script>
	let count = $state(0);

	$inspect(count).with((type, count) => {
		if (type === 'update') {
			debugger; // or `console.trace`, or whatever you want
		}
	});
</script>

<button onclick={() => count++}>Increment</button>

A convenient way to find the origin of some change is to pass console.trace to with:

ts
$inspect(stuff).with(console.trace);

$inspect only works during development.

$host

Retrieves the this reference of the custom element that contains this component. Example:

<svelte:options customElement="my-element" />

<script>
	function greet(greeting) {
		$host().dispatchEvent(
			new CustomEvent('greeting', { detail: greeting })
		);
	}
</script>

<button onclick={() => greet('hello')}>say hello</button>

Only available inside custom element components, and only on the client-side

How to opt in

Current Svelte code will continue to work without any adjustments. Components using the Svelte 4 syntax can use components using runes and vice versa.

The easiest way to opt in to runes mode is to just start using them in your code. Alternatively, you can force the compiler into runes or non-runes mode either on a per-component basis...

YourComponent.svelte
<!-- this can be `true` or `false` -->
<svelte:options runes={true} />

...or for your entire app:

svelte.config.js
ts
export default {
compilerOptions: {
runes: true
}
};
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